StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit varieties https://rafael39ay5.amoblog.com/not-known-details-about-starcraft-51776994